Pricing

PRODUCT DEVELOPMENT CHAPTERS

 

 

Chapter One — Welcome to the Product Development Distillery

Note: This content is from the Product Development Distillery e-mail series: a daily e-mail that helps teach essential product development…

 

Chapter Two — Product Development Basics

“New products and processes come to the market through a process that first transforms ideas and concepts into working prototypes through…

Chapter Three — Good Project Development

Moving beyond the basics — what does it look like to be good at Product Development?

Chapter Four — Marketing

Marketing is about meeting customer needs profitably.

Chapter Five — Strategy

Product Development needs to be aligned with a strategy.

Chapter Six — Product-Market Fit & Opportunities

Ground-breaking insights into Product-Market Fit like making products that fit the market.

Chapter Seven — Customer Needs Introduction

Yes, even more content on Customer Needs and Voice of the Customer!

Chapter Eight — Customer Needs II: Design Thinking

Design Thinking is a human-centered approach to solving problems.

Chapter Nine — Customer Needs III: Jobs to Be Done

Jobs To Be Done. People don’t want a drill, they want a hole. And a milkshake.

Chapter Ten — Customer Needs IV: Outcomes

Continuing to expand on the Jobs to be Done framework, let’s talk about outcomes — the way consumers measure product performance.

Chapter Eleven — The Fuzzy Front End & the Problem Definition

The Fuzzy Front End and transitioning out of the Problem Space.

Chapter Twelve — The Marketing Requirements

So…like…what should we build?

Chapter Thirteen — Concept Generation: Part One

Divergent thinking and product concepts — welcome to the Solution Space!

Chapter Fourteen — Concept Generation: Part Deux

Associative Thinking, Cross-Pollination, and a dive into the book Where Good Ideas Come From.

Chapter Fifteen — Concept Selection

Killing your babies and selecting the right concepts to prototype.

Chapter Sixteen — Prototyping

Prototyping is one of the universal elements of New Product Development.

Chapter Seventeen — Prototyping in Agile & Lean 

Minimum Viable Products, Sprints, and other terms that will make you sound like a prototyping pro.

Chapter Eighteen — Prototyping III: Moderately Advanced Topics

The trade-off between speed and fidelity, using prototyping to manage the NPD schedule, and how prototyping helps you “wrap it up.”

Chapter Nineteen — Product Testing

Product testing is not just a fun opportunity to break your new product. Good testing refines the product and ensures quality at launch.

Chapter Twenty — Product Launch

Product testing is not just a fun opportunity to break your new product. Good testing refines the product and ensures quality at launch.

Chapter Twenty-One — Product Development Post-Launch

Where you’re going, you don’t need roads, but you might want a roadmap.

Chapter Twenty-Two — New Product Development Wrap-Up

That’s a wrap. Reflections and more resources.